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1. sign here to BAN timecard sales - in EVE General Discussion [original thread]
Freaking signed in spades Your 280mm Howitzer Artillery II perfectly strikes Serpentis Defender, wrecking for 230.4 damage.
- by 10 Bears - at 2005.11.26 05:54:00
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2. An effective way to stop macro'ers - in Player Features and Ideas Discussion [original thread]
Originally by: Sethon The problem with bouncing people from the NAP corp is that you'll get some wanna-be pirates coming alone, and war decing because "They are macro-miners" When they may have no proof at all. A thought. Why not, rather ...
- by 10 Bears - at 2005.11.15 13:36:00
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3. SiSi, RMR and Bookmark mess up ! - in EVE General Discussion [original thread]
Some people have so many BM's it borders on silly One guy I know has 10,000 of the damn things. take forever to open his people and places folder. I can imagine AOL users losing email on the Atlantic side of the US everytime this guys looks in hi...
- by 10 Bears - at 2005.11.15 03:25:00
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4. The last GM straw... - in EVE General Discussion [original thread]
Originally by: Dukath Petition the GM for exploiting, since its clear that 1) CCP intended te drones to be targets otherwise they would not have changed the AI targetting code making NPCing in a dominix or ishtar a lot less feasible. 2) Dr...
- by 10 Bears - at 2005.08.08 03:41:00
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5. Retire the Kestrel - in Test Server Feedback [original thread]
I gave up on that POS half a second after the nerf... Your 280mm Howitzer Artillery II perfectly strikes Serpentis Defender, wrecking for 230.4 damage.
- by 10 Bears - at 2005.07.27 00:07:00
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6. CCP: time to concentrate on the fundamentals? - in Test Server Feedback [original thread]
Originally by: Mark A Edited by: Mark A on 26/07/2005 22:48:12 Originally by: BIRDofPREY Lag is not caused by the server, but by the game graphics... Lag and Model post on EVE forums They haven't done a thing about it sinc...
- by 10 Bears - at 2005.07.27 00:05:00
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7. CCP: time to concentrate on the fundamentals? - in Test Server Feedback [original thread]
If you take care of the client side lag, which is the main culprit, You will take care of 90% of the issues in eve.. How hard is it to remove a few facets from a model and photoshop the textures to a lower resolution? I can do it in about 20 seco...
- by 10 Bears - at 2005.07.27 00:03:00
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8. Updated Server Trouble thread - in EVE General Discussion [original thread]
I tend to think, they deploy and new patch, run and take cover, and let the noob's handle the blowback... Your 280mm Howitzer Artillery II perfectly strikes Serpentis Defender, wrecking for 230.4 damage.
- by 10 Bears - at 2005.07.26 22:11:00
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9. Updated Server Trouble thread - in EVE General Discussion [original thread]
Originally by: sonofollo CCP staff go on hoildays and disaster strikes. Mmmm either the hardware needs upgrading or they need more staff to cover leave. Well they might just top over 13000 players soon enough. Everyone needs to get out the...
- by 10 Bears - at 2005.07.26 22:06:00
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10. Missiles ( and proposed solution) - in Test Server Feedback [original thread]
Originally by: Zaintiraris You get this gold star for being rational and charismatic in your proposals. Oh wait, no you don't, cuz you are bashing the devs and not considering possibilities. Noone cares if you've taught classes on logic. ...
- by 10 Bears - at 2005.07.26 17:16:00
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11. CCP: time to concentrate on the fundamentals? - in Test Server Feedback [original thread]
CCP - Optimize your code!!! Your 280mm Howitzer Artillery II perfectly strikes Serpentis Defender, wrecking for 230.4 damage.
- by 10 Bears - at 2005.07.26 15:28:00
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12. Missiles ( and proposed solution) - in Test Server Feedback [original thread]
BTW - Game programmers are notorious for being very bad at code optimization and programming. Pretty much everything in game coding is driven by acheiving some effect or output, and with little regard to minimizing impact on system resources... Th...
- by 10 Bears - at 2005.07.26 15:26:00
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13. Missiles ( and proposed solution) - in Test Server Feedback [original thread]
Originally by: xOm3gAx the reason that wasnt done if i remember right from previous posts pre-patch was because of lag issues caused by database stress... something about it being too complex for the system in its current state though they...
- by 10 Bears - at 2005.07.26 15:19:00
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14. Missiles ( and proposed solution) - in Test Server Feedback [original thread]
Edited by: 10 Bears on 25/07/2005 21:41:33 Originally by: Lyra VX Surely the result would be the same? Bulky, unagile missiles (torps) have difficulty hitting faster, more maneuverable targets (frigates) and so only get "glancing hits...
- by 10 Bears - at 2005.07.25 21:41:00
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15. Missiles ( and proposed solution) - in Test Server Feedback [original thread]
Missile ranges have been greatly reduced, so the idea of dozens of missiles flying around would be eliminated. Lag would be the least of the issues faced. If that were a problem, drones would be the prime issue, not missiles. If this were to be i...
- by 10 Bears - at 2005.07.25 21:39:00
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16. Updated Server Trouble thread - in EVE General Discussion [original thread]
Edited by: 10 Bears on 24/07/2005 22:26:51 Did that 'roll back' involve smacking Strip miner II's with a nerf bat. With the crystals, they do less than Strip Miner I's at the moment... Jezus rescue me from the EVE Server... Your 280mm Howit...
- by 10 Bears - at 2005.07.24 22:27:00
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17. Missiles ( and proposed solution) - in Test Server Feedback [original thread]
There "might" be a problem with lag, but I can not think of any reason why. With this system here, however, when a ship fires a missile at my interceptor, I'll have to manuver and dodge while trying to engage (or stay in Range), thus having to thi...
- by 10 Bears - at 2005.07.23 16:10:00
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18. What missile changes i would like to see - in Ships and Modules [original thread]
I just posted a topic in the Games development forum on this subject. I hope that people here could reply to it. Your 280mm Howitzer Artillery II perfectly strikes Serpentis Defender, wrecking for 230.4 damage.
- by 10 Bears - at 2005.07.23 14:17:00
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19. Missiles ( and proposed solution) - in Test Server Feedback [original thread]
There is one thing that really has really ruined the game for me, and this is the way that missile damage is computed in EVE. The very idea that smaller ships should some how be immuned to very large blast, flies in the face of reason and severly ...
- by 10 Bears - at 2005.07.23 14:14:00
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20. Rogue Drones...missile and laser results - in Ships and Modules [original thread]
Originally by: Zaintiraris Were you just launching missiles? I mean...were you doing anything at all to support them? I get consistant hits of 267 on buildings with scourges in my cerberus, and rarely go under 100 damage per shot with 2 ta...
- by 10 Bears - at 2005.07.22 22:25:00
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